We've had posts about many aspects of the game, but not for the arenas, even though the arenas are one of the most important parts of the game. Here are also a few posts related to this one: &...

Sami Eklund
Quite a jolly fellow, talkative and values a sense of humour. He has always been interested in art and drawing, this affliction is rare but has been seen in the family from time to time.
Even though born and raised in Western Finland, his quest for self improvement has taken him to faraway lands and back.
Equipped with his trustworthy quill, he is now eager to embark for this new and glorious quest with his brave companions.
Written by Sami Eklund
Last time we talked about weapons and also about some ideas we have for them in “Art Style #7: Weapon concepts”. In this second part we will talk about armor and also share some id...
Next up, let's talk a little about the weaponry we might have and I also want to share few ideas we have for them. Good older posts related to this are "Art Style #5: Let's sketch more characters" ...
We have already talked a little about the characters in “Art Style #2: Sketching out Infamis” and about the game idea in “Infamis : Legends of the Arena”. The world where th...
We already tested early animations in “Art Style #3: First animation tests” and even dabbled around with dynamic lights in “Art Style #4: Dynamic light test on 2D character”...
The environments in Infamis, like the arenas, are planned to be made in 3D and so, they would have 3D lights. However, the characters and most likely a lot of the items and obstacles might be 2D. S...
In the first “Infamis: Legends of the Arena” post we have been going through the ideas and began the journey to find the art style in “Art Style #2: Sketching out Infamis”. ...
In this post we will show you the first attempts at finding the style for the characters. The research part can be read here “Art Style #1: Search for the Style“, also new readers might...
We have always thrown around ideas about what kind of game would be cool to make. Then we got the idea of Infamis. We had a lot of questions, such as how does it play? What makes it different...
In the earlier posts I have been talking about pixel art, 2D character animation and Photoshop's animation tools. So, I thought it would be good to talk a little about the levels too. I design...